The Daily Muse of Super Geek

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  • Creating your own project while having a regular day job + family is pretty hectic, but it’s finally done, go here to download and to read the entire development click here. As for now its only work on iPhone. It took me roughly 6 months to design, develop, debug, and optimize and had 1 pivot […]

  • For the impatient check out the source code and might I warn you that I use iOS 8.0 APIs. I’ve been watching WWDC 2014 lately and one of the most interesting talk was about Indoor Positioning, the potential is amazing .. or super-annoying :D, sort of like a heat-seeking pop-up ad that follows you around, […]

  • Long story short, establishing OpenGL ES 2.0 is slightly different than WebGL, but the basic principle is similar. Cocos2d-x provides you with a few ..uh, inconvenient wrappers.. that can help you started with custom shaders but if you don’t have the knowledge in everything that is OpenGL it can get a bit hectic, plus it’s […]