Polygons count of a 3D object in flash

Determining the perfect balance between performance and quality was a very tedious experience for me and I was flabbergasted since hours of digging through google I realized that no one has ever documented the mantra (or maybe I was googling at a different direction).

After a few grueling days of publishing, remodeling the 3D (which wasn’t done by me thankfully), sending yet another dubious budget proposal to the client, and watching jagged 3D object floating on my computer screen, I’ve discovered a poly count between 2000 to 5000 has the most perfect mixture between quality and performance, yes the possibilities of adding more polys is feasible but considering that people (especially in the middle east region) mostly owns a mid-range computer platform, this is the most sensible approach.

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