46 posts by admin

A bit of intermezzo and belated post, this is my presentation deck for the Osaka Web Designers and Developer Meetup. I talked about Creative Coding, a field that I have been trying to master for almost 10 years now. Thank you to @leichtgewicht, Victor Trofin, @DrKenHo, and Benjamin Murden, who has given me the opportunity. […]

I’ve recently worked on a pretty interesting project and thought perhaps I could share some of the processes. Before I continue, a slight digression, I need to outline these 3 important components that in every digital creative production must have, which are time, scalability, and optimisation. I will explain those components succinctly. Time Time is […]

A slight detour here just wanted to talk about WordPress development —not actually cutting edge— but since I’ve been working on a few WordPress projects lately I thought I’d share some of my tips, plus remember if you’re good at WordPress you could make a decent amount of ¥¥¥. Prerequisites This is my enviroment. Mac […]

Have been testing with my latest product! Using http://beyond-reality-face.com/ as the face recognition API

View post on imgur.com I’ve been using TouchDesigner lately for the latest Adidas project. I was intrigued by it when I first saw Gravity, their whole system seemed robust, so one thing leads to the other we ended up using it for a real project, I had to learn everything from the beginning, up to […]

Creating your own project while having a regular day job + family is pretty hectic, but it’s finally done, go here to download and to read the entire development click here. As for now its only work on iPhone. It took me roughly 6 months to design, develop, debug, and optimize and had 1 pivot […]

For the impatient check out the source code and might I warn you that I use iOS 8.0 APIs. I’ve been watching WWDC 2014 lately and one of the most interesting talk was about Indoor Positioning, the potential is amazing .. or super-annoying :D, sort of like a heat-seeking pop-up ad that follows you around, […]

Long story short, establishing OpenGL ES 2.0 is slightly different than WebGL, but the basic principle is similar. Cocos2d-x provides you with a few ..uh, inconvenient wrappers.. that can help you started with custom shaders but if you don’t have the knowledge in everything that is OpenGL it can get a bit hectic, plus it’s […]

Been a bit busy these couple of weeks with Kirin’s project, but finally managed to do the characters! I’ve added a few and polished the map a bit. Fruity Coins Monsters Map I’ve tried to keep everything consistent with the initial concept, geometrical+cute+simple. That’s enough for now, onward with the coding! I’ll return to design […]

Preliminary design! after a few weeks of mulling while showering/commuting/random loitering and other unwieldy cognitive activities, an idea has finally dawned on me Behold! There will be more details/modifications, もちろん!but its extrapolations will not veered from inconsistent tangent. (apology for the jargons, lack of sleep) There are a few aspects that I could say about […]