Category: c++

Long story short, establishing OpenGL ES 2.0 is slightly different than WebGL, but the basic principle is similar. Cocos2d-x provides you with a few ..uh, inconvenient wrappers.. that can help you started with custom shaders but if you don’t have the knowledge in everything that is OpenGL it can get a bit hectic, plus it’s […]

Been a bit busy these couple of weeks with Kirin’s project, but finally managed to do the characters! I’ve added a few and polished the map a bit. Fruity Coins Monsters Map I’ve tried to keep everything consistent with the initial concept, geometrical+cute+simple. That’s enough for now, onward with the coding! I’ll return to design […]

Preliminary design! after a few weeks of mulling while showering/commuting/random loitering and other unwieldy cognitive activities, an idea has finally dawned on me Behold! There will be more details/modifications, もちろん!but its extrapolations will not veered from inconsistent tangent. (apology for the jargons, lack of sleep) There are a few aspects that I could say about […]

Starting on my own game, although brilliant idea is immensely dependent on how the stars are aligned (metaphorical speaking obviously) still I can’t disclose the exact concept since the indie game scenery is notoriously brutal, but in a glimpse the basic premise is a maze with a few added twists. じゃあ、いきましょうー! Choosing the Framework There […]

I’ve been thinking of sharpening my C++ skills for sometimes now, so a while ago I picked up OpenFrameworks. I made a simple physics engine, just a hint of linear algebra and a few creative iterations, you can have these. Anyway have a peek at my code. Resources 2D physics engine tutorial Math and stuff […]