Category: concept

Been a bit busy these couple of weeks with Kirin’s project, but finally managed to do the characters! I’ve added a few and polished the map a bit. Fruity Coins Monsters Map I’ve tried to keep everything consistent with the initial concept, geometrical+cute+simple. That’s enough for now, onward with the coding! I’ll return to design […]

Preliminary design! after a few weeks of mulling while showering/commuting/random loitering and other unwieldy cognitive activities, an idea has finally dawned on me Behold! There will be more details/modifications, もちろん!but its extrapolations will not veered from inconsistent tangent. (apology for the jargons, lack of sleep) There are a few aspects that I could say about […]

Starting on my own game, although brilliant idea is immensely dependent on how the stars are aligned (metaphorical speaking obviously) still I can’t disclose the exact concept since the indie game scenery is notoriously brutal, but in a glimpse the basic premise is a maze with a few added twists. じゃあ、いきましょうー! Choosing the Framework There […]

The surge of mobile/desktop optimization has been overwhelmingly demanding lately, but maintaining a consistent performance, weight, and look across all browsers/devices is excruciating painful, especially on mobile. The one who got really close is Jongmin Kim’s website, which this demo had been inspired from. So driven by curiosity I made yet another Hipster Gallery employing […]

Japan had been the most peculiar yet fascinating society I’ve ever encountered is not about the Geishas, Kimonos, or Samurais but to its people, to most cultures individualism thrives and is encouraged as a way to behave within a society which often detrimental if had not been supported by a spiritual embodiment. But in Japan […]

I’ve came across my prehistoric blog (yes I had blogged before since 2003) and found my old post is still relevant up to this moment and everywhere I went people seems to be blissfully ignorant about the concept. And so it goes… A few weeks ago I’ve had a brainstorming session with some of my […]