Long story short, establishing OpenGL ES 2.0 is slightly different than WebGL, but the basic principle is similar. Cocos2d-x provides you with a few ..uh, inconvenient wrappers.. that can help you started with custom shaders but if you don’t have the knowledge in everything that is OpenGL it can get a bit hectic, plus it’s […]
I’ve been thinking of sharpening my C++ skills for sometimes now, so a while ago I picked up OpenFrameworks. I made a simple physics engine, just a hint of linear algebra and a few creative iterations, you can have these. Anyway have a peek at my code. Resources 2D physics engine tutorial Math and stuff […]
I’m late as usual but after months of looking over other people works and the current Kinect frenzy, I’ve finally tried Open Frameworks and it wasn’t as painful as I thought it would be, in fact it was quite fun and the performance it’s blazing fast. Expect another influx of experiments from it soon.